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 Merc's scalecrafting topic

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Merc
Insanity. I has et.
Merc


Posts : 29
Join date : 2008-04-03
Age : 38
Location : Amsterdam, the Netherlands

Merc's scalecrafting topic Empty
PostSubject: Merc's scalecrafting topic   Merc's scalecrafting topic EmptyThu Apr 10, 2008 3:21 pm

Just posting up what I'm in need of for some scalesets that I'm working on o3o.. Component wise that is.
(an X indicates what components have been obtained)

    Head, 2x wing, 2x hindleg, tail and back scales.
    will possibly drop the headscale, due to it being possible to put jewelry crystals in them in the near future.
    All these resist scales will be having tooth and claw techs aswell, with exception of the blight+flame resist scales. Those will not be having strength techs.

    Slash resist: completed

    Blight+flame resist:
    X14 Fiery Dire Wolf Fang
    14 Veteran Abomination Chest Skull
    14 veteran Skeleton Sternum
    X14 Dire Wolf Fang
    X14 Giant Ice Beetle Mandible

    Crush resist:
    14 Mithril Golem Fragment
    14 Grey Necrofly Wing
    14 Purple Spider Venom
    14 Emerald Golem Chip
    X14 Dire Wolf Fang
    X14 Giant Ice Beetle Mandible

    Pierce resist:
    28 Purple Spider Venom
    14 Emerald Golem Chip
    X14 Dire Wolf Fang
    X28 Giant Ice Beetle Mandible

    Energy Resist:
    14 icy dire wolf fang
    14 kwellen energy node
    14 Purple Spider Venom
    14 Emerald Golem Chip
    X14 Dire Wolf Fang
    X14 Giant Ice Beetle Mandible


Thinking of having some more resist scales too. And ofcourse crafting scales. That's alot of scalesets >_>


Last edited by Merc on Mon May 12, 2008 9:14 pm; edited 1 time in total
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http://www.mercuriusx.deviantart.com
Merc
Insanity. I has et.
Merc


Posts : 29
Join date : 2008-04-03
Age : 38
Location : Amsterdam, the Netherlands

Merc's scalecrafting topic Empty
PostSubject: Re: Merc's scalecrafting topic   Merc's scalecrafting topic EmptyMon May 12, 2008 1:34 pm

Decided to think about crafting scales aswell. Afterall, they are needed when one wants to actually gain decent amounts of t5 and t6 resources. I could be wrong, but to me, this seems to be the most useful scalesetup to make. Haven't really through about transmutation/alchemy scales yet though, if they're even needed anymore with all the t6 resource nodes that are being added. Blue Vexators. ergh.

-marble strength scales (mining, smelting, scalecraft)
40 mithril golem fragments
20 giant flame beetle mandible
20 nahguk ogre jawbone
20 giant fire beetle mandible
20 veteran skeleton sternum

-marble strength scales (t&c, quarrying, stoneworking)
20 dire wolf fang
40 giant ice beetle mandible
40 marble golem fragment
20 icy dire wolf fang

-marble power scales (focus, essence harvesting, essence shaping)
20 bloodsnout gruok snout
20 blue vexator fringe
20 purple spider venom
20 fiery dire wolf fang
20 dire wolf fang
20 veteran skeleton sternum

-marble power scales (strength, lairshaping, crystalshaping)
20 purple spider venom
40 emerald golem chip
20 marble golem fragment
20 veteran ghost vapor
20 giant flame beetle mandible

-marble power scales (focus, gemworking, spellcraft)
20 bloodsnout gruok snout
20 blue vexator fringe
20 emerald golem chip
20 giant flame beetle mandible
20 marble golem fragment
20 yew treant knot

-total
40 mithril golem fragments
60 giant flame beetle mandible
20 nahguk ogre jawbone
20 giant fire beetle mandible
40 veteran skeleton sternum
40 dire wolf fang
40 giant ice beetle mandible
80 marble golem fragment
20 icy dire wolf fang
40 bloodsnout gruok snout
40 blue vexator fringe
40 purple spider venom
20 fiery dire wolf fang
60 emerald golem chip
20 veteran ghost vapor
20 yew treant knot
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Hraefn
Wrinkled Old Lizard
Hraefn


Posts : 17
Join date : 2008-04-10
Location : Think Cheese.

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PostSubject: Re: Merc's scalecrafting topic   Merc's scalecrafting topic EmptyTue May 13, 2008 5:52 am

Dunno if it'd help you any, but if you wanted to off one'a those sets you might consider a setup like what I'll put below. Would save some trouble of having to switch sets too.


Spellcraft - essence shaping - essence harvesting

Stoneworking - gemworking - quarrying

That'll get ya opt at just about all'a thoe. It's impossible to be opt at processing t6 anyway, so not much to worry about there.

And yeah, just forget transmuting scales, they're not needed.

If you want to be opt at t6 tricuts though a set of power scales with gemworking - dexterity - focus yould do ya good, along with a claw and a few t6/t5 stat crystals.


Last edited by Hraefn on Tue May 13, 2008 5:54 am; edited 2 times in total (Reason for editing : Typos love me D:)
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